Chat with us, powered by LiveChat 1. After reading Chapters 2 and 3 in the Dumas textbook, give a technical explanation as to why AM r | Credence Writers
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1. After reading Chapters 2 and 3 in the Dumas textbook, give a technical explanation as to why AM radio stations are much more susceptible to noise and interference compared to FM radio stations.

2. Modern technology has given us satellite radio. With 100+ stations and availability across the country, it has many benefits. However, there are other social implications such as local businesses losing an advertising outlet. HD Radio is a local high quality alternative, but doesn’t have nearly the reach. Give your opinion on either technology. If you use either technology, give your impressions.

Chapter 2:
The Modern Signal Carriers: Electricity, Light, Media, and Impairments

Principles of Computer Networks and Communications

M. Barry Dumas and Morris Schwartz

Principles of Computer Networks and Communications

Chapter 2

Objectives

  • Describe properties of electricity and electrical media
  • Describe signal impairments in electrical transmission
  • Differentiate between guided and unguided media, and list types of each
  • Explain the role of light in communications, including sources, media, and transmission method

Principles of Computer Networks and Communications

Chapter 2

Overview

Electricity and electromagnetic waves:

  • Carry data as signals that propagate through a medium (physical path)
  • Consist of one or more types of
    transmission media, that is:
  • Bounded—confined by cables
  • Unbounded—through air or space
  • Are connected by switching and other equipment

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media

  • Ampere (Amp)
  • Magnitude of electrical current
  • Named after André Marie Ampère (French)
  • Volt (v)
  • Measure of electrical potential or pressure
  • Named after Alessandro Giuseppe Volta (Italian)
  • Ohm (ohm)
  • Measure of resistance to current flow
  • Named after Georg Simon Ohm (Greek)

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media

“Electricity consists of a flow of electrons
called a current
whose magnitude is measured in amperes,
and strength (pressure) in volts.”

1 Volt =

Electrical pressure required
to move 1 AMP of current
through 1 OHM of resistance

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media

“Electricity consists of a flow of electrons
called a current
whose magnitude is measured in amperes,
and strength (pressure) in volts.”

  • Conduction—the process of electron flow
  • Conductors accommodate electrical flow:
  • Copper
  • Aluminum

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media

“Electricity consists of a flow of electrons
called a current
whose magnitude is measured in amperes,
and strength (pressure) in volts.”

  • Resistance—opposition to electron flow
  • Insulators resist electrical flow:
  • Rubber
  • Plastic
  • Air

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media

“Electricity consists of a flow of electrons
called a current
whose magnitude is measured in amperes,
and strength (pressure) in volts.”

  • Semi-conductors
  • Usually act as insulators but can also behave as conductors
  • Basis for computer chips

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Current

Current is the flow of electrons (electricity)

  • Alternating Current (AC)
  • Continuously changing direction and magnitude
    at a regular rate
  • Provided by utility companies
  • Most relevant to communications
  • Direct Current (DC)
  • Current in batteries

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Current

  • Cycle:
  • Traces a sine wave pattern
  • One complete journey from 0
    through positive and negative strength
    and back to 0
  • Measured in Hz (cycles per second)
  • Evident in both electricity and light waves

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Radiation

How does a signal travel through air and space?

  • Radiation
  • Varying current through a wire produces magnetic and electrical forces
    (electromagnetic waves)
  • Electromagnetic waves radiate from the wire and mimic the pattern of change of the current in the wire
  • Induction
  • Radiated waves from the original wire create a current flow in a
    second wire that mimics the pattern of the current in the original wire,
    creating another electromagnetic wave

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Radiation

Some notes about radiated energy:

  • Power of radiated energy depends on the
    power of the current that creates it
  • The stronger the original energy, the greater the current
  • Power attenuates (drops off) as it travels
  • The farther the current goes in a wire, the weaker it gets
  • Radiated waves disperse (spread out) as they travel
  • Spreading the waves dilutes the wave power

Induced current is always weaker
than the current that induced it!

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Radiation

What purpose do we want our wire to serve?

  • Wire carrying signals within our own network

    Objectives:

  • Conserve signal energy (minimize radiation)
  • Protect our signals from currents induced by other wires

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Radiation

What purpose do we want our wire to serve?

  • Wire transmitting as an antenna

    Objective:

  • Radiate as much signal energy as possible

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Radiation

What purpose do we want our wire to serve?

  • Wire receiving as an antenna
    Objective:
  • Absorb as much as the radiated signals as possible

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Pioneers

  • Michael Faraday (British physicist, chemist)
  • Built on earlier work of Hans Christian Oersted
  • Discovered phenomenon of electromagnetic induction
  • James Maxwell (Scottish mathematician, scientist)
  • Discovered propagation speed of an electromagnetic field
    is equal to speed of light
  • Discovered light is a form of electromagnetic radiation
  • Heinrich Hertz (German physicist)
  • Discovered electricity could be propagated as
    electromagnetic waves

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

Wave:

“Regularly recurring pattern
that moves away
from the force that creates it”

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

  • Period or, cycle
  • Time it takes a sine wave to trace one complete pattern
  • Periodic Waves are waves with period patterns
    that repeat over time

T

Figure 2.1

T

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

  • Period cycle (sec)
  • Time it takes a sine wave to trace one complete pattern
  • Periodic waves are waves with period patterns that repeat over time
  • Frequency (Hz)
  • Number of times pattern repeats in 1 second
  • Inversely proportional to period
  • Wavelength
  • Distance a wave travels in one cycle

T

λ

f = 1 / T

Figure 2-2

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

  • Wavelength calculation

λ =

νm

T

Wavelength

Velocity of light through the medium

One wave period
(seconds)

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

  • Wavelength calculation in comms

λ =

Wavelength

Velocity of light through the medium

Wave frequency
(cycles/second)

νm

1

f

Principles of Computer Networks and Communications

Chapter 2

Properties of Electricity and Electrical Media—Waves

Speed of Light:

“In a vacuum,
all electromagnetic radiation
travels at the speed of light.”

In other media—that is, not in a vacuum— electromagnetic radiation
will travel slower

300,000 (km/sec)
186,000 (miles/sec)

Principles of Computer Networks and Communications

Chapter 2

Signal Impairments in Electrical Transmission

  • Noise
  • Unwelcome energy in the transmission media
  • Distortion
  • Unwanted changes in signal shapes
  • Caused by interactions between signals and media
  • Attenuation
  • Signal distortion from energy lost as the signal travels
  • Caused by resistance of the medium to electrical flow
  • Limiting factor of network cable length

Principles of Computer Networks and Communications

Chapter 2

Signal Impairments in Electrical Transmission [cont.]

  • Thermal Noise
  • Background noise, white noise, Gaussian noise, hiss
  • Unwanted energy in the transmission line
  • Cannot be eliminated!

Principles of Computer Networks and Communications

Chapter 2

Signal Impairments in Electrical Transmission [cont.]

  • Electromagnetic Interference (EMI)
  • Unwanted energy induced by radiation from an external source
  • Affects wireless signals
  • Crosstalk
  • Energy induced in a wire by signals from another wire
  • Impulse noise (“spikes”)
  • Unpredictable!
  • Large, sudden power surge
  • Usually very short duration

Principles of Computer Networks and Communications

Chapter 2

Signal Impairments in Electrical Transmission [cont.]

  • Delay distortion
  • From the way wires affect signal velocity
  • Frequency components of signals arrive at the receiver at different times
  • Limiting factor of network cable length
  • Intermodulation distortion
  • From non-linearity in a comms system
  • Harmonics (multiples of original signals) appear that were not present in the original signal, making it difficult to distinguish the original from the noise

Principles of Computer Networks and Communications

Chapter 2

Common Guided Electrical Media

  • Twisted pair
  • Most commonly used
  • 1-wire carries signal; other wire carries ground
  • Wires are insulated and twisted
  • Number of twists per inch = twist rate
  • Coaxial
  • Two conductors are concentric (not twisted)
  • Wire conductor running down the center of the cable is surrounded by conducting braided metal or foil
    protected by an outer jacket

Principles of Computer Networks and Communications

Chapter 2

Common Guided Electrical Media

  • Twisted pair—why twist?
  • Minimize prospect of parallel wires:
  • Induced currents are weakest where wires are not parallel
  • Twisting reduces crosstalk from external radiation
  • The greater the twist rate difference between pairs,
    the less the intra-cable crosstalk

Principles of Computer Networks and Communications

Chapter 2

Common Guided Electrical Media

  • Types of twisted pair
  • UTP—Unshielded Twisted Pair
  • Most common
  • Widely used for telephone connections and
    Ethernet LANs
  • STP—Shielded Twisted Pair
  • Added conductive shielding reduces external noise
  • Wire mesh or foil wrapped around twisted pair
  • Works in 2 directions:
  • Stops external EMI from distorting signals
  • Prevents internal EMI from distorting signals in other cables
  • Widely used in token ring LANs

Principles of Computer Networks and Communications

Chapter 2

Common Guided Electrical Media

  • Advantages of coaxial vs. twisted pair

Much greater capacity

Relatively immune from external interference

  • Disadvantages of coaxial vs. twisted pair

More expensive

Bulkier

Difficulty to modify

Difficult install around sharp bends

Principles of Computer Networks and Communications

Chapter 2

Common Guided Electrical Media

Backbone:

“A high-capacity common link to which

networks and communications devices

are attached. ”

A backbone must have significantly greater capacity than the networks it connects

Principles of Computer Networks and Communications

Chapter 2

Unguided Media and Antennas

  • All unguided media use antennas for transmission and receipt of signals
  • Anything that conducts electricity can be the transmitter or the recipient of induced radiation
  • There are 3 electromagnetic radiation (EMR) groupings relevant to communications

Infrared light

Microwaves

Radio waves

Principles of Computer Networks and Communications

Chapter 2

EMR Frequency Bands for Communications

Category Frequency
(Hz)
Wavelength
(m)
Type
Visible 7.5 x 1014
4 x 1014
7 x 10-7 to 4 x 10-7 Line of sight
Microwave 3 x 1011
3 x 109
10-1 to 10-3 Line of sight
Infrared 4 x 1014
3 x 1011
10-1 to 7 x 10-7 Line of sight
Radio < 3 x 109 10-1 and greater Omni-directional

Principles of Computer Networks and Communications

Chapter 2

EMR Frequency Bands for Communications

Category Frequency
(Hz)
Wavelength
(m)
Type
Visible 7.5 x 1014
4 x 1014
7 x 10-7 to 4 x 10-7 Line of sight
Microwave 3 x 1011
3 x 109
10-1 to 10-3 Line of sight
Infrared 4 x 1014
3 x 1011
10-1 to 7 x 10-7 Line of sight
Radio < 3 x 109 10-1 and greater Omni-directional

The higher the frequency of the EMR
the more directional/more focused

Principles of Computer Networks and Communications

Chapter 2

EMR Frequency Bands for Communications

Category Frequency
(Hz)
Wavelength
(m)
Type
Visible 7.5 x 1014
4 x 1014
7 x 10-7 to 4 x 10-7 Line of sight
Microwave 3 x 1011
3 x 109
10-1 to 10-3 Line of sight
Infrared 4 x 1014
3 x 1011
10-1 to 7 x 10-7 Line of sight
Radio < 3 x 109 10-1 and greater Omni-directional

Lower frequency EMR is omni-directional,

propagating in all directions at once

Principles of Computer Networks and Communications

Chapter 2

Unguided Media and Antennas— Electromagnetic Radiation (EMR)

Ways to communicate without using line of sight:

  • Depending on the material, EMR can
  • Pass through [IR—TV remotes]
  • Be refracted [RF—cell phones]
  • Be diffracted [RF—cell phones]
  • Be reflected [RF—cell phones]

Principles of Computer Networks and Communications

Chapter 2

The Basic Nature of Light

  • Light behaves:
  • As a particle (quantum optics)
  • With motions like waves of energy (wave optics)
  • Light will change direction when it encounters another medium
  • When sunlight strikes the surface of a lake,
    it becomes reflected or refracted (bent)

Principles of Computer Networks and Communications

Chapter 2

The Basic Nature of Light

  • What is diffraction?

“When an electromagnetic signal hits the edge of an object that is large compared to the signal wavelength, the signal propagates in many directions, with the edge as the apparent source.”

  • Light diffraction
  • Wave phenomena
  • Has direct application in communication by light
  • Separates a light beam into its component wavelengths
  • Each wavelength can carry information independently and simultaneously

Principles of Computer Networks and Communications

Chapter 2

Common Media for Use with Light

  • Optical fiber
  • Highly refined pure silica
  • Very low attenuation
    (“half power point”
    —point of travel
    where a signal has lost half of its original power)

Principles of Computer Networks and Communications

Chapter 2

Common Media for Use with Light

  • Optical Fiber Cable
  • Core—signal carrying fiber runs through the cable
  • Cladding—surrounds the core; keeps light from reflecting
  • Coating—covers cladding; absorbs light escaping the core

Typically, hundreds and even thousands of fibers are bundled together

Figure 2.5

Figure 2.4

Principles of Computer Networks and Communications

Chapter 2

Light Sources for
Computer Communications

  • All communications systems have 3 related components:
  • Signal source
  • Medium to conduct the signals
  • Receiver to accept the information

For optical communication systems:

LEDs and Lasers

Light Detector

Optical Fiber

Principles of Computer Networks and Communications

Chapter 2

Lighting up the Core

  • Source light rays can enter the core from 3 ways:

(Ideal) light rays point straight through the core

Refraction angle is 90o+ at core/cladding interface

(Worst) refraction angle is < 90o; light is absorbed by coating

  • Types of optical fiber
  • Multimode
  • Step index—subject to absorption; suitable for short distances
  • Graded index—partial solution to zigzag cable problem
  • Single mode—long distance/high-speed comms

Principles of Computer Networks and Communications

Chapter 2

Signal Impairments in Light Transmission

  • Absorption
  • Impurities in the fiber during manufacturer
  • Shorter wavelengths have more absorption
  • Scattering
  • Small contaminants and density differences in the core
  • Bends
  • Macro-bending—can be seen; cable is too severely bent
  • Micro-bending—mishandling; kinks in the cable
  • Coupling
  • Splicing cables and attaching cable to connectors

Principles of Computer Networks and Communications

Chapter 3:
Signal Fundamentals

Principles of Computer Networks and Communications

M. Barry Dumas and Morris Schwartz

Principles of Computer Networks and Communications

Chapter 3

Objectives

  • Differentiate between signals and information
  • Describe characteristics, strengths, and weaknesses of analog and digital signals
  • Understand the relationship between signals and sine waves
  • Understand the role of noise in a system
  • Differentiate between signal amplification and signal regeneration
  • Describe the elements that are involved in and the methods for determining system bandwidth

Principles of Computer Networks and Communications

Chapter 3

Overview

There are 2 basic forms of information:

Analog

  • Produced by real world events (e.g., voice, music)
  • Can take on infinite values created from the event

Digital

  • Produced by computers
  • Only two values: 1 or 0

There are also 2 basic forms of signals (see above)

Principles of Computer Networks and Communications

Chapter 3

Overview [cont.]

Signals (analog or digital)

carry information (analog or digital)

Leaving 4 possibilities:

  • Analog information over analog signals
  • Analog information over digital signals
  • Digital information over analog signals
  • Digital information over digital signals

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Can take whatever shape or power needed to represent information
  • Can assume an infinite number of values
  • Cannot change shape instantaneously

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Cannot change shape instantaneously

ALL Signals are combinations
of simple sine waves.

Sine waves

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • 3 characteristics of sine waves:
  • Amplitude
  • Frequency
  • Phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Wave Equation

s(t) =

Amplitude

Wave location
at time (t)

Phase

A

sin (2 π f t + φ )

Wave frequency
(cycles/second)

Time

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequency
same phase
different amplitudes

S2 amplitude > S1 amplitude

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
different frequencies
same phase
same amplitudes

S1 frequency > S2 frequency

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequencies
different phases
same amplitudes

Same wave shifted to right

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Consolidated: amplitude, frequency, phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals as Digital Data

  • Ways to represent digital data (1s or 0s) using analog signals:

Vary peak amplitudes (A1 , A2)

Vary frequencies (f1 , f2)

Vary phases (φ1 , φ2)

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Advantages

  • Faithful copy of original analog signal
  • Conceptually represent real world events
  • Can travel far without shape distortion from the medium
  • Easy to create, handle

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Disadvantage

  • Noise!

For computer communications,
susceptibility to damage from noise
outweighs all other advantages
for analog signals.

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Noise

  • Adds to a signal
  • Changes original signal shape
  • Must be separated out
    to recover original signal
  • Cannot be known accurately
    (because shapes/strengths are random)

Reconstructing a noise-deformed analog signal exactly

is an impossible task!

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Characteristics

  • Digital signals are discrete
  • Voltage is limited to small set of values
  • Signal values change instantaneously
  • No time elapses between amplitude changes
  • Good approximations of real-world events

Figure 3.3 – Some Digital Signal Shapes

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise
  • Natural and intuitive for representing computer information

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise

  • Natural and intuitive for representing computer information [1s or 0s]

Fig 3.4

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Disadvantages

  • Digital signals never exactly represent real-world (analog) data
  • Digital signals cannot travel as far through a medium without being distorted
  • [Former Disadvantage] Technology to handle digital signals is more complex
  • No longer an issue because costs have come down!

Digital signals are standard in
computer communications

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Why amplify and regenerate?

  • Attenuation
  • Form of distortion
  • Signal energy is lost as signal travels through the medium (i.e., original signal shape is deformed)

All signals suffer some attenuation
as they travel

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

  • Where to amplify and regenerate?

Signals are intercepted at points where they are
still accurately recognizable. Here, they are strengthened, and sent on.

  • How many interception points? Depends on:
  • Type of signal
  • Media characteristics
  • Distance

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Noise and other distortions change original signal shape and affect every signal

  • Characteristics of an amplifier
  • Signal enters and exits with the same shape
  • Signal is increased in strength (including noise) and sent
  • Characteristics of a regenerator
  • Discerns original signal shape
  • Re-creates original signal (without noise) and sends

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

s(t) =

Equation for a sine wave

A

sin (2 π f t + φ)

s(t) =

Equation for a sine wave after amplification by a factor of 10

A

sin (2 π f t + φ)

+ 10 other distortions

10

+ 10 noise

Amplified components

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Signals that carry information must travel:
  • Over thousands of miles of media
  • Through a variety of equipment
  • For a communications system to be useful:

The media and equipment
that interact with the signals
must not change the signals
beyond proper recognition

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Beam’s spectrum
  • When a beam of light is separated into its component colors
  • Signal spectrum
  • When a signal (analog or digital) is separated into its elementary signals

sine waves

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • 2 Methods to determine the spectrum of a signal:

Mathematical analysis—using Fourier’s technique to mathematically describe a signal

Spectrum analyzer—graphic display of a “live” signal showing the sine waves that make up its spectrum

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Newton and Sunlight

  • Isaac Newton (1642–1727) observed: Streaming sunlight through a prism created a rainbow of colors
  • Colors through a second prism could not be further decomposed; these were called primary colors.
  • Colors could be recombined into white light
    by passing through an inverted prism

Newton concluded that white light was actually composed of all the colors blended together

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Fourier and Decomposition of Signals

  • Jean Baptist Fourier (1768–1830) proved:
  • Heat flows were a form of signal flows
  • Any signal could be constructed by a combination of sinusoids
  • Fourier series for periodic signals
  • Fourier transform for aperiodic signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see how a signal evolves over time,
    use a 2-dimensional time domain view

Fig 3.1

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see sine wave components that create a signal’s spectrum, use a 2-dimensional frequency domain view

Fig 3.8

Frequency components

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • What is bandwidth?
  • For a signal, bandwidth is the significant
    range of frequencies in the spectrum
  • For a system, bandwidth is the usable range of frequencies in the spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Relationship between network (system) capability and signal requirement

Bm bandwidth of signal to be carried

If Bm ≤ BS

BS bandwidth of network system

Network can carry the signals

If Bm > BS

Network can not carry the signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Bm = fh – fl

Bandwidth of signal
we need to carry

Highest significant
frequency in spectrum

Lowest significant
frequency in spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Fig 3.9

Not
significant

Not
significant

significant

Bandwidth tells us the range but does not tell us where the spectrum is

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Initial power level for all signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Actual power level for all signals
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signals above
half power level
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signal bandwidth
after attenuation

20 – 5 = 15 KHz

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Attenuation
  • Not uniform for all frequencies
  • Frequencies at ends of spectrum attenuate more quickly than frequencies in the middle
  • Higher frequencies attenuate more quickly than lower frequencies
  • Attenuation for different frequencies is a characteristic of the wire

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Wire bandwidth—“half power rule”

“To be called usable, the power of the frequency received should be at least one half
of the power sent.”

  • Bandwidth calculation
  • Difference between the highest and lowest frequencies received…
  • Whose powers are at least half of that sent

Bm = fh – fl

Principles of Computer Networks and Communications

Chapter 3:
Signal Fundamentals

Principles of Computer Networks and Communications

M. Barry Dumas and Morris Schwartz

Principles of Computer Networks and Communications

Chapter 3

Objectives

  • Differentiate between signals and information
  • Describe characteristics, strengths, and weaknesses of analog and digital signals
  • Understand the relationship between signals and sine waves
  • Understand the role of noise in a system
  • Differentiate between signal amplification and signal regeneration
  • Describe the elements that are involved in and the methods for determining system bandwidth

Principles of Computer Networks and Communications

Chapter 3

Overview

There are 2 basic forms of information:

Analog

  • Produced by real world events (e.g., voice, music)
  • Can take on infinite values created from the event

Digital

  • Produced by computers
  • Only two values: 1 or 0

There are also 2 basic forms of signals (see above)

Principles of Computer Networks and Communications

Chapter 3

Overview [cont.]

Signals (analog or digital)

carry information (analog or digital)

Leaving 4 possibilities:

  • Analog information over analog signals
  • Analog information over digital signals
  • Digital information over analog signals
  • Digital information over digital signals

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Can take whatever shape or power needed to represent information
  • Can assume an infinite number of values
  • Cannot change shape instantaneously

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Cannot change shape instantaneously

ALL Signals are combinations
of simple sine waves.

Sine waves

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • 3 characteristics of sine waves:
  • Amplitude
  • Frequency
  • Phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Wave Equation

s(t) =

Amplitude

Wave location
at time (t)

Phase

A

sin (2 π f t + φ )

Wave frequency
(cycles/second)

Time

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequency
same phase
different amplitudes

S2 amplitude > S1 amplitude

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
different frequencies
same phase
same amplitudes

S1 frequency > S2 frequency

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequencies
different phases
same amplitudes

Same wave shifted to right

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Consolidated: amplitude, frequency, phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals as Digital Data

  • Ways to represent digital data (1s or 0s) using analog signals:

Vary peak amplitudes (A1 , A2)

Vary frequencies (f1 , f2)

Vary phases (φ1 , φ2)

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Advantages

  • Faithful copy of original analog signal
  • Conceptually represent real world events
  • Can travel far without shape distortion from the medium
  • Easy to create, handle

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Disadvantage

  • Noise!

For computer communications,
susceptibility to damage from noise
outweighs all other advantages
for analog signals.

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Noise

  • Adds to a signal
  • Changes original signal shape
  • Must be separated out
    to recover original signal
  • Cannot be known accurately
    (because shapes/strengths are random)

Reconstructing a noise-deformed analog signal exactly

is an impossible task!

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Characteristics

  • Digital signals are discrete
  • Voltage is limited to small set of values
  • Signal values change instantaneously
  • No time elapses between amplitude changes
  • Good approximations of real-world events

Figure 3.3 – Some Digital Signal Shapes

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise
  • Natural and intuitive for representing computer information

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise

  • Natural and intuitive for representing computer information [1s or 0s]

Fig 3.4

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Disadvantages

  • Digital signals never exactly represent real-world (analog) data
  • Digital signals cannot travel as far through a medium without being distorted
  • [Former Disadvantage] Technology to handle digital signals is more complex
  • No longer an issue because costs have come down!

Digital signals are standard in
computer communications

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Why amplify and regenerate?

  • Attenuation
  • Form of distortion
  • Signal energy is lost as signal travels through the medium (i.e., original signal shape is deformed)

All signals suffer some attenuation
as they travel

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

  • Where to amplify and regenerate?

Signals are intercepted at points where they are
still accurately recognizable. Here, they are strengthened, and sent on.

  • How many interception points? Depends on:
  • Type of signal
  • Media characteristics
  • Distance

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Noise and other distortions change original signal shape and affect every signal

  • Characteristics of an amplifier
  • Signal enters and exits with the same shape
  • Signal is increased in strength (including noise) and sent
  • Characteristics of a regenerator
  • Discerns original signal shape
  • Re-creates original signal (without noise) and sends

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

s(t) =

Equation for a sine wave

A

sin (2 π f t + φ)

s(t) =

Equation for a sine wave after amplification by a factor of 10

A

sin (2 π f t + φ)

+ 10 other distortions

10

+ 10 noise

Amplified components

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Signals that carry information must travel:
  • Over thousands of miles of media
  • Through a variety of equipment
  • For a communications system to be useful:

The media and equipment
that interact with the signals
must not change the signals
beyond proper recognition

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Beam’s spectrum
  • When a beam of light is separated into its component colors
  • Signal spectrum
  • When a signal (analog or digital) is separated into its elementary signals

sine waves

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • 2 Methods to determine the spectrum of a signal:

Mathematical analysis—using Fourier’s technique to mathematically describe a signal

Spectrum analyzer—graphic display of a “live” signal showing the sine waves that make up its spectrum

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Newton and Sunlight

  • Isaac Newton (1642–1727) observed: Streaming sunlight through a prism created a rainbow of colors
  • Colors through a second prism could not be further decomposed; these were called primary colors.
  • Colors could be recombined into white light
    by passing through an inverted prism

Newton concluded that white light was actually composed of all the colors blended together

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Fourier and Decomposition of Signals

  • Jean Baptist Fourier (1768–1830) proved:
  • Heat flows were a form of signal flows
  • Any signal could be constructed by a combination of sinusoids
  • Fourier series for periodic signals
  • Fourier transform for aperiodic signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see how a signal evolves over time,
    use a 2-dimensional time domain view

Fig 3.1

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see sine wave components that create a signal’s spectrum, use a 2-dimensional frequency domain view

Fig 3.8

Frequency components

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • What is bandwidth?
  • For a signal, bandwidth is the significant
    range of frequencies in the spectrum
  • For a system, bandwidth is the usable range of frequencies in the spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Relationship between network (system) capability and signal requirement

Bm bandwidth of signal to be carried

If Bm ≤ BS

BS bandwidth of network system

Network can carry the signals

If Bm > BS

Network can not carry the signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Bm = fh – fl

Bandwidth of signal
we need to carry

Highest significant
frequency in spectrum

Lowest significant
frequency in spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Fig 3.9

Not
significant

Not
significant

significant

Bandwidth tells us the range but does not tell us where the spectrum is

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Initial power level for all signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Actual power level for all signals
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signals above
half power level
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signal bandwidth
after attenuation

20 – 5 = 15 KHz

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Attenuation
  • Not uniform for all frequencies
  • Frequencies at ends of spectrum attenuate more quickly than frequencies in the middle
  • Higher frequencies attenuate more quickly than lower frequencies
  • Attenuation for different frequencies is a characteristic of the wire

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Wire bandwidth—“half power rule”

“To be called usable, the power of the frequency received should be at least one half
of the power sent.”

  • Bandwidth calculation
  • Difference between the highest and lowest frequencies received…
  • Whose powers are at least half of that sent

Bm = fh – fl

Principles of Computer Networks and Communications

Chapter 3:
Signal Fundamentals

Principles of Computer Networks and Communications

M. Barry Dumas and Morris Schwartz

Principles of Computer Networks and Communications

Chapter 3

Objectives

  • Differentiate between signals and information
  • Describe characteristics, strengths, and weaknesses of analog and digital signals
  • Understand the relationship between signals and sine waves
  • Understand the role of noise in a system
  • Differentiate between signal amplification and signal regeneration
  • Describe the elements that are involved in and the methods for determining system bandwidth

Principles of Computer Networks and Communications

Chapter 3

Overview

There are 2 basic forms of information:

Analog

  • Produced by real world events (e.g., voice, music)
  • Can take on infinite values created from the event

Digital

  • Produced by computers
  • Only two values: 1 or 0

There are also 2 basic forms of signals (see above)

Principles of Computer Networks and Communications

Chapter 3

Overview [cont.]

Signals (analog or digital)

carry information (analog or digital)

Leaving 4 possibilities:

  • Analog information over analog signals
  • Analog information over digital signals
  • Digital information over analog signals
  • Digital information over digital signals

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Can take whatever shape or power needed to represent information
  • Can assume an infinite number of values
  • Cannot change shape instantaneously

Principles of Computer Networks and Communications

Chapter 3

Analog Signals

  • Analog signals
  • Are continuous
  • Cannot change shape instantaneously

ALL Signals are combinations
of simple sine waves.

Sine waves

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • 3 characteristics of sine waves:
  • Amplitude
  • Frequency
  • Phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Wave Equation

s(t) =

Amplitude

Wave location
at time (t)

Phase

A

sin (2 π f t + φ )

Wave frequency
(cycles/second)

Time

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequency
same phase
different amplitudes

S2 amplitude > S1 amplitude

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
different frequencies
same phase
same amplitudes

S1 frequency > S2 frequency

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Characteristics: amplitude, frequency, phase

Two sine waves with
same frequencies
different phases
same amplitudes

Same wave shifted to right

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Sine Waves

  • Consolidated: amplitude, frequency, phase

Principles of Computer Networks and Communications

Chapter 3

Analog Signals as Digital Data

  • Ways to represent digital data (1s or 0s) using analog signals:

Vary peak amplitudes (A1 , A2)

Vary frequencies (f1 , f2)

Vary phases (φ1 , φ2)

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Advantages

  • Faithful copy of original analog signal
  • Conceptually represent real world events
  • Can travel far without shape distortion from the medium
  • Easy to create, handle

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Disadvantage

  • Noise!

For computer communications,
susceptibility to damage from noise
outweighs all other advantages
for analog signals.

Principles of Computer Networks and Communications

Chapter 3

Analog Signals—Noise

  • Adds to a signal
  • Changes original signal shape
  • Must be separated out
    to recover original signal
  • Cannot be known accurately
    (because shapes/strengths are random)

Reconstructing a noise-deformed analog signal exactly

is an impossible task!

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Characteristics

  • Digital signals are discrete
  • Voltage is limited to small set of values
  • Signal values change instantaneously
  • No time elapses between amplitude changes
  • Good approximations of real-world events

Figure 3.3 – Some Digital Signal Shapes

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise
  • Natural and intuitive for representing computer information

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Advantages

  • Can be restored to original shape
    even when corrupted by noise

  • Natural and intuitive for representing computer information [1s or 0s]

Fig 3.4

Principles of Computer Networks and Communications

Chapter 3

Digital Signals—Disadvantages

  • Digital signals never exactly represent real-world (analog) data
  • Digital signals cannot travel as far through a medium without being distorted
  • [Former Disadvantage] Technology to handle digital signals is more complex
  • No longer an issue because costs have come down!

Digital signals are standard in
computer communications

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Why amplify and regenerate?

  • Attenuation
  • Form of distortion
  • Signal energy is lost as signal travels through the medium (i.e., original signal shape is deformed)

All signals suffer some attenuation
as they travel

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

  • Where to amplify and regenerate?

Signals are intercepted at points where they are
still accurately recognizable. Here, they are strengthened, and sent on.

  • How many interception points? Depends on:
  • Type of signal
  • Media characteristics
  • Distance

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

Noise and other distortions change original signal shape and affect every signal

  • Characteristics of an amplifier
  • Signal enters and exits with the same shape
  • Signal is increased in strength (including noise) and sent
  • Characteristics of a regenerator
  • Discerns original signal shape
  • Re-creates original signal (without noise) and sends

Principles of Computer Networks and Communications

Chapter 3

Signal Amplification and Regeneration

s(t) =

Equation for a sine wave

A

sin (2 π f t + φ)

s(t) =

Equation for a sine wave after amplification by a factor of 10

A

sin (2 π f t + φ)

+ 10 other distortions

10

+ 10 noise

Amplified components

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Signals that carry information must travel:
  • Over thousands of miles of media
  • Through a variety of equipment
  • For a communications system to be useful:

The media and equipment
that interact with the signals
must not change the signals
beyond proper recognition

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • Beam’s spectrum
  • When a beam of light is separated into its component colors
  • Signal spectrum
  • When a signal (analog or digital) is separated into its elementary signals

sine waves

Principles of Computer Networks and Communications

Chapter 3

Signal Analysis

  • 2 Methods to determine the spectrum of a signal:

Mathematical analysis—using Fourier’s technique to mathematically describe a signal

Spectrum analyzer—graphic display of a “live” signal showing the sine waves that make up its spectrum

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Newton and Sunlight

  • Isaac Newton (1642–1727) observed: Streaming sunlight through a prism created a rainbow of colors
  • Colors through a second prism could not be further decomposed; these were called primary colors.
  • Colors could be recombined into white light
    by passing through an inverted prism

Newton concluded that white light was actually composed of all the colors blended together

Principles of Computer Networks and Communications

Chapter 3

Historical Note—Fourier and Decomposition of Signals

  • Jean Baptist Fourier (1768–1830) proved:
  • Heat flows were a form of signal flows
  • Any signal could be constructed by a combination of sinusoids
  • Fourier series for periodic signals
  • Fourier transform for aperiodic signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see how a signal evolves over time,
    use a 2-dimensional time domain view

Fig 3.1

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • To see sine wave components that create a signal’s spectrum, use a 2-dimensional frequency domain view

Fig 3.8

Frequency components

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • What is bandwidth?
  • For a signal, bandwidth is the significant
    range of frequencies in the spectrum
  • For a system, bandwidth is the usable range of frequencies in the spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Relationship between network (system) capability and signal requirement

Bm bandwidth of signal to be carried

If Bm ≤ BS

BS bandwidth of network system

Network can carry the signals

If Bm > BS

Network can not carry the signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Bm = fh – fl

Bandwidth of signal
we need to carry

Highest significant
frequency in spectrum

Lowest significant
frequency in spectrum

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Significant range of frequencies in a signal’s spectrum:

Fig 3.9

Not
significant

Not
significant

significant

Bandwidth tells us the range but does not tell us where the spectrum is

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Initial power level for all signals

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Actual power level for all signals
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signals above
half power level
after attenuation

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

“For our signal to pass through a communications system successfully, all the frequencies in its spectrum must be able to pass successfully.”

Fig 3.10

Signal bandwidth
after attenuation

20 – 5 = 15 KHz

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Attenuation
  • Not uniform for all frequencies
  • Frequencies at ends of spectrum attenuate more quickly than frequencies in the middle
  • Higher frequencies attenuate more quickly than lower frequencies
  • Attenuation for different frequencies is a characteristic of the wire

Principles of Computer Networks and Communications

Chapter 3

Bandwidth

  • Wire bandwidth—“half power rule”

“To be called usable, the power of the frequency received should be at least one half
of the power sent.”

  • Bandwidth calculation
  • Difference between the highest and lowest frequencies received…
  • Whose powers are at least half of that sent

Bm = fh – fl

Principles of Computer Networks and Communications