DISCUSSION 1
Review the learning resources for this week related to gamification. You will want to take notes on the videos in order to respond to the following prompts:
? What is ?gamification?? Why is gamification so motivating?
? What are some important elements of gamification?
? What industries are using gamification to change behaviors?
? Use gamification to develop a plan to complete your final project or some other goal that is important to you.
Remember to use your own words, using your best writing skills, cite your sources, and provide a reference list.
DISCUSSION 2
After reviewing this week’s learning resources, respond to the following prompts:
? Discuss how entertainment has shaped and been shaped society. Provide some examples.?
? What do you think are the benefits and challenges of having readily available entertainment at our fingertips?
? Shear (2019) observed that throughout most of history, entertainment was a “multi-player” endeavor, but somewhere along the way, it became a solitary activity. Why do you think this occurred??How can entertainment technology be used to promote a greater sense of community??
Remember to use your own words, using your best writing skills, cite your sources, and provide a reference list.
READINGS
American Academy of Pediatrics (2016, October 21).?American Academy of Pediatrics announces new recommendations for children?s media use?[Press
? ? ? ?release].?https://services.aap.org/en/news-room/news-releases/aap/2016/aap-announces-new-recommendations-for-media-use/
American Academy of Pediatrics (n.d.).?Family media plan.?Healthchildren.org.?https://www.healthychildren.org/English/media/Pages/default.aspx?
? ? ? ?1574012324.1627419528-101125125.1627419528#home
Gamify (2020, April 19). Top 4 gamification techniques [Video]. YouTube.?https://www.youtube.com/watch?v=iX3zQo_TCM0
Giegengack, J. (2018, September). The price of free entertainment [Video]. TED Conferences.?
? ?? ??https://www.ted.com/talks/jon_giegengack_the_price_of_free_entertainment
Hadlington, L., White, H., & Curtis, S. (2019). ?I cannot live without my [tablet]?: Children?s experiences of using tablet technology within the home. Computers
? ? ? ?in Human Behavior, 94, 19-24.?https://doi-org.ezproxy.umgc.edu/10.1016/j.chb.2018.12.043
Heid, M. (2019, May 29).?Experts say ?how much? is the wrong way to assess screen time.?Time.?https://time.com/5592329/experts-say-how-much-is-the-
? ? ? ?wrong-way-to-assess-screen-time/
How to ADHD. (2016, July 23). How to turn your life into a video game [Video]. YouTube.?https://www.youtube.com/watch?v=YxsAxi30BYw
Im, K. (2021, July).?Art and technology?[PowerPoint slides]. [email?protected]
? ?? ??https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215356/View
Im, K. (2021, July).?Modern trends in Entertainment?[PowerPoint slides]. [email?protected]?
? ?? ??https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215366/View
Im, K. (2021, July).?Music and technology?[PowerPoint slides]. [email?protected]
? ?? ??https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215357/View
Im, K. (2021, July).?BEHS 103 ? Week 7 ? Storytelling and technology?[PowerPoint slides]. Brightspace.
? ?? ??https://learn.umgc.edu/d2l/le/content/647171/viewContent/24215355/View
Jones, K. (2020, July 15).?Online gaming: The rise of a multi-billion dollar industry.?Visual Capitalist.?https://www.visualcapitalist.com/online-gaming-the-rise-
? ? ? ?of-a-multi-billion-dollar-industry/
Mintzer, A. (2020, March 31).?Paying attention: The attention economy.?Berkeley Economic Review.?https://econreview.berkeley.edu/paying-attention-the-
? ? ? ?attention-economy/
Moreno, M.A., Chassiakos, Y. R., & Cross, C. (2016, November). Media use in school-aged children and adolescents.?Pediatrics, 138(5), e20162592.
? ?? ??https://doi.org/10.1542/peds.2016-2592
Palmer, A. (2013).?The art of asking?[Video]. TED Conferences.?https://www.ted.com/talks/amanda_palmer_the_art_of_asking
Radesky, J., & Christakis, D. (2016, November). Media and young minds.?Pediatrics, 138(5), e20162591.?https://doi.org/10.1542/peds.2016-2591
Shannon, J. (2021).?8 core human drives in gamification.?Gamify.?
https://www.gamify.com/gamification-blog/8-core-human-drives-in-gamification-marketing-
? ? ? ?video
Shear, E. (2019, April).?What streaming means for the future of entertainment?[Video]. TED Conferences.
? ?? ??https://www.ted.com/talks/emmett_shear_what_streaming_means_for_the_future_of_entertainment???
Williams, A. (2016, May 17).?How do smartphones affect childhood psychology??PsychCentral.?https://psychcentral.com/lib/how-do-smartphones-affect-
? ? ? ?childhood-psychology#1
Walter, Z.F. (2021a).?5 top examples of gamification.?Gamify.?https://www.gamify.com/gamification-blog/examples-of-gamification-with-dr-zachary-fitz-walter
Walter, Z.F. (2021b).?What is gamification??Gamify.?https://www.gamify.com/what-is-gamification
?